C++ Thin Client | Ignite Documentation

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C++ Thin Client

Prerequisites

  • C compiler: MS Visual C (10.0 and up), g++ (4.4.0 and up)

  • OpenSSL

  • CMake 3.6+

Installation

The source code of the C++ thin client comes with the Ignite distribution package under the ${IGNITE_HOME}/platforms/cpp directory.

cd %IGNITE_HOME%\platforms\cpp\
mkdir cmake-build-release
cd cmake-build-release
cmake .. -DWITH_CORE=OFF -DWITH_THIN_CLIENT=ON -DCMAKE_GENERATOR_PLATFORM=x64 -DOPENSSL_ROOT_DIR=<openssl install dir> -DCMAKE_INSTALL_PREFIX=<ignite cpp install dir>
cmake --build . --target install --config Release
cd %IGNITE_HOME%\platforms\cpp\
mkdir cmake-build-release
cd cmake-build-release
cmake .. -DWITH_CORE=OFF  -DWITH_THIN_CLIENT=ON -DCMAKE_GENERATOR_PLATFORM=Win32 -DOPENSSL_ROOT_DIR=<openssl install-dir> -DCMAKE_INSTALL_PREFIX=<ignite cpp install dir>
cmake --build . --target install --config Release
cd ${CPP_BUILD_DIR}
cmake -DCMAKE_BUILD_TYPE=Release -DWITH_CORE=OFF -DWITH_THIN_CLIENT=ON ${IGNITE_HOME}/platforms/cpp
make
sudo make install
cd ${CPP_BUILD_DIR}
cmake3 -DCMAKE_BUILD_TYPE=Release -DWITH_CORE=OFF -DWITH_THIN_CLIENT=ON ${IGNITE_HOME}/platforms/cpp
make
sudo make install

Creating Client Instance

The API provided by the thin client is located under the ignite::thin namespace. The main entry point to the API is the IgniteClient::Start(IgniteClientConfiguration) method, which returns an instance of the client.

#include <ignite/thin/ignite_client.h>
#include <ignite/thin/ignite_client_configuration.h>

using namespace ignite::thin;

void TestClient()
{
    IgniteClientConfiguration cfg;

    //Endpoints list format is "<host>[port[..range]][,...]"
    cfg.SetEndPoints("127.0.0.1:11110,example.com:1234..1240");

    IgniteClient client = IgniteClient::Start(cfg);

    cache::CacheClient<int32_t, std::string> cacheClient =
        client.GetOrCreateCache<int32_t, std::string>("TestCache");

    cacheClient.Put(42, "Hello Ignite Thin Client!");
}

Partition Awareness

Partition awareness allows the thin client to send query requests directly to the node that owns the queried data.

Without partition awareness, an application that is connected to the cluster via a thin client executes all queries and operations via a single server node that acts as a proxy for the incoming requests. These operations are then re-routed to the node that stores the data that is being requested. This results in a bottleneck that could prevent the application from scaling linearly.

Without Partition Awareness

Notice how queries must pass through the proxy server node, where they are routed to the correct node.

With partition awareness in place, the thin client can directly route queries and operations to the primary nodes that own the data required for the queries. This eliminates the bottleneck, allowing the application to scale more easily.

With Partition Awareness

The following code sample illustrates how to use the partition awareness feature with the C++ thin client.

#include <ignite/thin/ignite_client.h>
#include <ignite/thin/ignite_client_configuration.h>

using namespace ignite::thin;

void TestClientPartitionAwareness()
{
    IgniteClientConfiguration cfg;
    cfg.SetEndPoints("127.0.0.1:10800,217.29.2.1:10800,200.10.33.1:10800");
    cfg.SetPartitionAwareness(true);

    IgniteClient client = IgniteClient::Start(cfg);

    cache::CacheClient<int32_t, std::string> cacheClient =
        client.GetOrCreateCache<int32_t, std::string>("TestCache");

    cacheClient.Put(42, "Hello Ignite Partition Awareness!");

    cacheClient.RefreshAffinityMapping();

    // Getting a value
    std::string val = cacheClient.Get(42);
}

Using Key-Value API

Getting Cache Instance

To perform basic key-value operations on a cache, obtain an instance of the cache as follows:

cache::CacheClient<int32_t, std::string> cache =
    client.GetOrCreateCache<int32_t, std::string>("TestCache");

The GetOrCreateCache(cacheName) returns an instance of the cache if it exists or creates the cache.

Basic Cache Operations

The following code snippet demonstrates how to execute basic cache operations on a specific cache.

std::map<int, std::string> vals;
for (int i = 1; i < 100; i++)
{
    vals[i] = i;
}

cache.PutAll(vals);
cache.Replace(1, "2");
cache.Put(101, "101");
cache.RemoveAll();

Security

SSL/TLS

To use encrypted communication between the thin client and the cluster, you have to enable SSL/TLS both in the cluster configuration and the client configuration. Refer to the Enabling SSL/TLS for Thin Clients section for instructions on the cluster configuration.

IgniteClientConfiguration cfg;

// Sets SSL mode.
cfg.SetSslMode(SslMode::Type::REQUIRE);

// Sets file path to SSL certificate authority to authenticate server certificate during connection establishment.
cfg.SetSslCaFile("path/to/SSL/certificate/authority");

// Sets file path to SSL certificate to use during connection establishment.
cfg.SetSslCertFile("path/to/SSL/certificate");

// Sets file path to SSL private key to use during connection establishment.
cfg.SetSslKeyFile("path/to/SSL/private/key");

Authentication

Configure authentication on the cluster side and provide a valid user name and password in the client configuration.

#include <ignite/thin/ignite_client.h>
#include <ignite/thin/ignite_client_configuration.h>

using namespace ignite::thin;

void TestClientWithAuth()
{
    IgniteClientConfiguration cfg;
    cfg.SetEndPoints("127.0.0.1:10800");

    // Use your own credentials here.
    cfg.SetUser("ignite");
    cfg.SetPassword("ignite");

    IgniteClient client = IgniteClient::Start(cfg);

    cache::CacheClient<int32_t, std::string> cacheClient =
        client.GetOrCreateCache<int32_t, std::string>("TestCache");

    cacheClient.Put(42, "Hello Ignite Thin Client with auth!");
}

Transactions

Client transactions are supported for caches with AtomicityMode.TRANSACTIONAL mode.

Executing Transactions

To start a transaction, obtain the ClientTransactions object from IgniteClient. ClientTransactions has a number of txStart(…​) methods, each of which starts a new transaction and returns an object (ClientTransaction) that represents the transaction. Use this object to commit or rollback the transaction.

cache::CacheClient<int, int> cache = client.GetCache<int, int>("my_transactional_cache");

transactions::ClientTransactions transactions = client.ClientTransactions();

transactions::ClientTransaction tx = transactions.TxStart();

cache.Put(2, 20);

tx.Commit();

Transaction Configuration

Client transactions can have different concurrency modes, isolation levels, and execution timeout, which can be set for all transactions or on a per transaction basis.

You can specify the concurrency mode, isolation level, and timeout when starting an individual transaction. In this case, the provided values override the default settings.

transactions::ClientTransactions transactions = client.ClientTransactions();

const uint32_t TX_TIMEOUT = 200;

transactions::ClientTransaction tx = transactions.TxStart(TransactionConcurrency::OPTIMISTIC, TransactionIsolation::SERIALIZABLE, TX_TIMEOUT);

cache.Put(1, 20);

tx.Commit();

You can also perform transactions with labels:

transactions::ClientTransaction tx = transactions.withLabel(label).TxStart();

transactions::ClientTransaction tx = transactions.withLabel(label).TxStart(TransactionConcurrency::OPTIMISTIC, TransactionIsolation::SERIALIZABLE, TX_TIMEOUT);